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 [GUIDE] Castle Siege

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Sergeant

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PostSubject: [GUIDE] Castle Siege   Mon Dec 12, 2011 2:10 am

Castle Siege Basics
- There is only one Castle on Valhalla in the Valley of Loren.

- Move to Lorencia (239, 13) to enter the Valley of Loren.

- There is no level restriction for entering the Valley of Loren.

- The Valley of Loren map is PVP for all, even if you came from a non-PVP server.

- During the actual Castle Siege event, you can attack your opponents without holding down the CTRL key.

- Items that normally could drop when you are PKed with Outlaw status will not drop during the Castle Siege event.
Siege Participants Requirements
- All participating guilds must have a Guild Master that is at least Level 200 or higher (no Class restrictions).

- All participating guilds must have at least 20 members or more.

- In order to actually be able to interact with the Castle’s devices or to even win the event, a guild must be a part of an alliance.

- Anyone in the Valley of Loren can "participate" or interact with players, but these members or guilds can’t actually win the event themselves.

- If the guild that holds the castle disbands at anytime, they will forfeit the castle.

- There can only be three attacking guilds during the event.
How to register for a siege
Qualified guilds must talk to the Guardsman NPC and press the "Announce" button and their registration will be accepted.

Only the guild master of the main alliance can announce "intent to siege" to the guardsman NPC.

All members of a guild that has announced their intent to siege can collect and submit Signs of Lord during the registration period.

When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry.

When the guard NPC is clicked Siege status information will be shown.

Guilds are ranked according to several factors, including how many Signs of Lord have been obtained.

Only the top 3 guilds and their allies will be given a priority for the siege.

Guard NPC


Castle Siege Status Info


Computation for registration rank:
Registration Ranking = ((Number of registered Signs of Lord * 5) + Number of Guild Members) + Level of Guild Master /4

Siege Status:
Truce Period - Starts from the end of siege till the start of the next siege. Alliances can only be forged during this time!
Siege Registration Announcement - Time for guilds to announce their intentions to attack the castle.
Registration period - Time to compete for the top 3 slots for the siege by using Signs of Lord to enhance their ranking.
Announcement of Qualified Guilds - Announces guilds that have been accepted into Castle Siege.
Siege Start - Starting time for Castle Siege.
* Note: Players can get a Signs of Lord through hunting any monsters.
Siege Battle Basics
When the the guild registration is complete, the invading team and their allies will have a sword icon and defending and their allies will have a shield icon.

- PK penalty does not apply to the guilds of the invading and defending team.

- The above condition is applicable only in the Valley of Loren.

- PK penalty will not be applied to both invading team and defending teams but will be applicable to other characters who are not participants.

- The Guild Masters will have a crown mark on the top instead of sword or shield mark.

- Neutral characters will not be marked as attackers or defenders.

- Guild registration/withdrawal during the battle is not allowed.
Siege Players
- The invading team will have a sword icon and the defending team will have a shield on top of their character.

- The guild master will have a crown icon instead of sword or shield. (A blue crown for the defending team and a red one for invading team)
Neutral character can attack while pressing [CTRL]..
Guild Master for Invading team
Guild Master for Defending team

Guild Member for Invading team
Guild Member for Defending team

Deployment
Basic Policy and Winning condition

- The alliance under the invading/defending team will automatically be sorted into each invading/defending team.

- Attacking your own troops is possible by pressing Ctrl key, as well as certain AOE spells will cause damage to your own allies.

- Range attack can give 80% reduced damage to your own troops and 60% reduced damage for other troops.

- To win Castle Siege, the guild master's official seal should be registered in the pedestal located at the dragon tower, and if it is successfully registered, the lord of the castle is updated with the player who registered.

- Only the guild master can register the official seal in the pedestal.

- To register, press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.

- If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of invading/defending team will be exchanged.

- The guild with their official seal registered at the end of the siege will become the lords of the castle.

- The guild that owns the castle (including the alliance) can warp into the Valley of Loren to go the castle*.
Switch
Pedestal

*Warp command cannot be used during the Castle Siege Warfare stage, but the defending team can warp to the front of the castle by using "Town Portal Scroll".
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-*KyrvIn*-

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PostSubject: Re: [GUIDE] Castle Siege   Mon Dec 12, 2011 12:31 pm

Nice Sir Aaron..Chinese
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BlackNite

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PostSubject: Re: [GUIDE] Castle Siege   Sat Dec 17, 2011 5:19 am

i create my guild i'll join the castle seige see you soon!









My Moderation Color is Red
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mr.popular

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PostSubject: Re: [GUIDE] Castle Siege   Sat Dec 17, 2011 4:23 pm

thanks for the info bro.... Very Happy
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-*KyrvIn*-

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PostSubject: Re: [GUIDE] Castle Siege   Tue Dec 20, 2011 4:40 am

Our Problem on Our Guild is Registration.
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BlackNite

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PostSubject: Re: [GUIDE] Castle Siege   Wed Dec 21, 2011 4:04 am

-*KyrvIn*- wrote:
Our Problem on Our Guild is Registration.

why??can you tell us your problem might be we can help you?
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